Thursday, 26 June 2014
DirectX crashes inside the intel igd10iumd32.dll driver
Sometimes, a DX11 pixel shader that does nothing but "discard", causes mystery access violations deep inside igd10iumd32.dll. So watch out for that.
Monday, 16 June 2014
Uniform buffers in OpenGL
In OpenGL, the uniform buffer "Binding Index" is the equivalent of DX11's buffer slots. However, GL has many, many more indices available for than DX - about 35000.
You should therefore NEVER use the same index to bind two different blocks in the same frame - there's simply no need.
e.g
You should therefore NEVER use the same index to bind two different blocks in the same frame - there's simply no need.
e.g
static int lastBindingIndex=21; if(lastBindingIndex>=GL_MAX_UNIFORM_BUFFER_BINDINGS) lastBindingIndex=1; bindingIndex=lastBindingIndex; lastBindingIndex++; glUniformBlockBinding(program,indexInShader,bindingIndex);
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